![]() There's no doubt that TFU II won't have the depth of Knights of the Old Republic's Dark/Light side system but its yet to be revealed just what Blackman is talking about. This suggests much of the same linear 'choices' that were available in the first game, with there being either a canon or non-canon ending. We're going to, eventually, have to resolve that relationship and we take it another step forward in this game," Blackman continued. "That relationship takes some twists and turns that are pretty interesting but it doesn't necessarily mean that Starkiller is always going to be out to kill Vader or even rejoin him. The choice between light and dark, even in the films, isn't as clear cut as, 'Do I join the Rebel Alliance or do I turn to Vader?'" We want it to feel like we're apart of that saga. The saga is Vader's saga, all six movies. His relationship with Vader is always the heart of the story, I think. His mission in The Force Unleashed II really is, at least initially, 'Let me get reunited with Juno.' Along the way he meets back up with Rahm Kota and other characters. ![]() While this was rather limited to a canon (Light side) and non-canon (Dark side) endings we're promised that, even though Starkiller starts out as an imperial fugitive there will apparently be more focus on this in the second game.īlackman says "We want this character to evolve and have his goals change as he grows and changes. One of the aspects present in the ending of the first game was the ability to choose between the light and dark side. This means that the entire combo system from the first game has been reworked, so there will be no cheap replications of old combos will be used. "If force push hits an enemy like a cannonball, in force fury mode it really sends them out into orbit." As well as his new handy dandy force powers, Starkiller has access to two lightsabers this time round, meaning double the laser dismemberment action. When triggered it "takes your powers to the next level." According to Haden Blackman, the game's executive producer. As Starkiller runs around, decapitating Stormtroopers and crushing AT-STs like tin cans, he'll gain force fury. However, when facing large groups of enemies you can use it to make them turn on each other, causing havoc.Īnother addition to Starkiller's arsenal is 'Force Fury'. Usually if there are environment hazards around the enemy will fling themselves into them with a careless disregard for their own safety. The power has varying affects depending on where it is used. After a brief few seconds of panic the trooper ran towards one of the giant glass windows and flung himself out. When playing through the demo I came across a Stormtrooper patrolling a walkway with windows on either side and, before he's noticed me, I flung a mindtrick his way. This power can be used in a variety of different ways, all with interesting affects. One of these new powers you'll learn early on is the Jedi Mindtrick. You'll go around utilising the same force powers from the first game such as Force Push and Lightning with the addition of a few new tricks. The gameplay seems to be your standard state of affairs with you controlling Starkiller who just so happens to be an immensely powerful Force-user. Along the way he'll meet up with characters from across the series such as General Kota, Boba Fett and even Yoda. In the early stages of the game this 'clone' Starkiller escapes from Kamino (The world where the clone army was made in Episode II) either by pure luck or because Vader allows it and embarks on a massive quest to find his love interest from the first game, Juno Eclipse. From what can be pieced together from the trailers it's clear that the Starkiller that players control in TFU II is, according to Vader, a clone of the one from the first game. The story will be, as with most sequels, a much 'darker entry' in the series compared with the original game with much more focus placed on the personal story of the game's protagonist 'Starkiller'. ![]() TFU II starts around seven months after the events of the first game, bringing the time line up to a year before the events of Episode IV. Unsurprisingly however, LucasArts, undeterred by the reviews, are at it again and are set to release The Force Unleashed II tomorrow. The game was praised for its story and physics with most calling it “ambitious-yet ultimately dissatisfying”. Back in late 2008 LucasArts released their semi-popular Star Wars game The Force Unleashed to mixed reviews.
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